Category

Current

3D Surfacer

By Current

Principles and Responsibilities:

  • Creating textures for photo-realistic characters/environments based on concept art and/or photo reference

Education, Experience and Skills Required:

  • Minimum 2 years experience as a texture painter in animation feature film, TV, or commercials
  • Expert using Mari, Photoshop, zbrush/mud box or other relative softwares
  • Demonstrable experience integrating textures into 3D environments using Maya and/or Nuke
  • Possess a strong understanding of light, color, and perspective
  • Possess excellent artistic communication skills as well as an excellent eye for detail
  • Knowledge of visual effects pipelines, production, and implementation, as well as the ability to work well in a team
  • understanding of 2D and 3D workflows within a feature film environment
  • Good knowledge of shader writing is plus+
  • Good knowledge of substance painter is plus+

Please include web-portfolio or online reel link in your resume.

 

3D Rigger

By Current

Principles and Responsibilities:

  • Collaboration with other departments and cultivating a positive team dynamic.
  • Skeleton creation, high quality realistic skin weighting, and animation rig creation.
  • Ability to maintain and contribute on python/MEL tools, code base, and systems.
  • Must be flexible and comfortable with prototyping and quick iteration.

Education, Experience and Skills Required:

  • Minimum 2 years experience working with animation feature films, DVDs or TVC
  • Proficiency in building skeletons, skinning and rigging in Maya.
  • Strong artistic skills and working knowledge of 3D art production.
  • Solid understanding of Python tool and pipeline development.
  • Communicates and collaborates effectively with the development team.
  • Strong problem solving and trouble-shooting skills.
  • Solid self-organization skills.
  • An adaptable and continuous learner.

 

3D Modeler

By Current

Principles and Responsibilities:

  • Create stylized, appealing and photo realistic models including props, environment and characters from scratch that meet all technical and aesthetic standards for the project
  • Complete tasks within production deadlines while being largely self-directed
  • Pre and post thought for texture and layout departments to ensure all models work smoothly within all pipelines
  • Pre preparation with the asset development leads in the case of character models to ensure models work smoothly within the production pipeline

Education, Experience and Skills Required:

  • An experience creating high resolution, photo realistic models for feature films, DVDs and TVCs in Maya Software
  • Eventually, we don’t have constrain for years experience, rather we love to have you onboard if you have good portfolio and hungriness for 3D modelling
  • Experience with Character, Hard Surface vehicles or props and/or Environments modeling
  • Experience working from 2D references, sketches or scribbles
  • Zbrush and Mudbox experience is plus+
  • Basic Lighting and Look Dev. is a plus+
  • Must have excellent communication and organisational skills

Please include web-portfolio or online reel link in your resume.